Astro’s Playroom: All Special Bots Locations

Better graphics and faster load times are fine, but the subtle effects that are imparted via the controller are something new — and something wonderful. And Astro shows that while Sony might excel at realistic and sometimes dark games, it’s also very capable of making a title that young kids can enjoy. While it might not be as deep and rich a world as Super Mario Bros., Astro’s Playroom is a title that young and old can both enjoy. In Astro’s Playroom, the adaptive triggers come up a lot, but the most obvious demonstration of them is when Astro hops into a spring suit. Once inside, the game turns into a side-scrolling platformer, as Astro is able to launch itself to the left or right using a giant spring in its legs.

Cloud servers are also available as an option to back up game saves for PS+ members. The “Wild Arms” Trophy, awarded for Spinning while firing the Gatling Gun in Deep Dataspace level of SSD Speedway, is a reference to 1996’s Wild ARMs on the PS1, developed by Media Vision. Wild ARMs is a Japanese role-playing game, and received a remake on the PS2 in 2003.

A number of special bots were added to Astro’s Playroom in the months leading up to the release of Astro Bot. Once collected, these artifacts are sent back to the main hub of Astro’s Playroom, where you can run and bounce on giant-sized (yet photorealistic) versions of them. Astro’s Playroom has a new tool in that regard, of course, with the PlayStation 5’s DualSense controller and its haptic feedback.

Astro’s Playroom

Other stages are linear platforming challenges that use Astro’s laser-powered hover-jump. These portions are also pretty forgiving, with generous checkpoints and obstacles that provide just enough resistance to make you pause a moment, but not so much that you get stuck. Plus, it’s hard to get too mad with the game’s infectiously upbeat soundtrack going in the background. We hope you enjoy these updates as much as we had fun making them!

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The wrench refers to Ratchet’s melee weapon, the Omniwrench, while the Bolts refers to the currency in the Ratchet games. Players can use weapons, such as plunger arrows and a pellet gun which shoots coloured balls, to destroy objects and defeat enemies. The player can also whack robots, including robot-like animals, with hands or weapons.

The game serves as a showcase for the DualSense controller’s features and functionality. We awarded the game a 9/10 in our Astro’s Playroom PS5 review, describing it as a “love letter to PlayStation”. Take control of ASTRO and feel the world through your DualSense wireless controller. Every step you take, every jump you make and every enemy you defeat are expressed in ways never felt before thanks to new, cutting-edge vibration technology. Yet another innovation monitor shows a collection of icons on it.

The two blank slots reference the Memory Card ports, which have flaps on them. Speaking of which, on a table is a Bot observing a gold plus with the Sacred Symbols on it. This is in reference to PlayStation Plus, a premium service that launched in 2010 that offered features such as PlayStation Store discounts, automatic patch downloads and save backups. The “Twisting Metal” Trophy, awarded for jumping three times whilst Spinning on ice, is a reference to 1995’s Twisted Metal for the PS1, developed by SingleTrac. A vehicular combat game, this is the origin of the evil clown Sweet Tooth, who drives the ice cream truck featured on the game’s cover. This section only lists games whose only easter eggs were in the Trophy list.

To the right of the corridor where you first start mowing down enemies with the Gatling Gun, you’ll spot a Bo wearing a PS VR headset and using an Aim Controller. While the game he could be playing is vague, we’ve gone for Farpoint, a creepy VR game set in space that was a showcase for the Aim Controller. It was released in 2017 for PS4 and was developed by Impulse Gear. When you first enter the rainy section of Gusty Gateway, far in the distance to the right is a giant bird harassing/helping a Bot with a giant feather. This is a reference to the infamous The Last Guardian which eventually released in 2016 and was made by Team Ico. The Bot holding a feather refers to the game’s boxart, while the moment where he falls off and is saved by the bird references the E gameplay demo.

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Also at the second Checkpoint, head left along the cliff to find a Bot kneeling in front of a lad with a staff. This references 2009’s Demon’s Souls by FromSoftware for the PS3. The Bot with the staff is the Maiden in Black, a demon who uses souls collected by the player character to help them level up in the Nexus. Demon’s Souls got a PS5 remake in 2020 for the launch of the console.

Take when you’re exiting the beach and you’re walking against the fans that are blowing sand across you. The microphone makes the wind more intense while the vibrations of the sand are felt as the controller feels like a sandstorm. Explore four worlds, each one showcasing innovative gameplay using the new and versatile features of the PS5 DualSense™ wireless controller. The main boss for this level is the Demo 1 Dinosaur, more commonly known as the Demo 1 T.

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The game is a wave-based shoot ‘em up that is comparable to Zone of the Enders. Astro Bot Rescue Mission is referenced a second time on the PlayStation Game Disc Artefact, which has a fictional Astro Bot game label on it and a very low-polygon version of Astro on it. In F168 are two Bots in VR with a third listening to music, with two microphones behind him. The mics reference 2004’s Singstar for the PS2, developed by London Studio. Singstar was a very popular franchise on the PS2, and came packed with blue and red microphones, as referenced in the Labo area.

Upon touching the fourth starfish, you’ll come across the special bot, and the clue for the riddle — an arrow following a specific route. To find the special bot in SSD Speedway, head to the Bot Beach area. To find the special bot in SSD Speedway, head to the Deep Dataspace area. From the start, climb the first ledge, and instead of progressing on the critical path to the wall ahead, go through the grass on the left, and you’ll find a Bloodborne bot. To find the special bot in GPU Jungle, head to the Renderforest area. Astro’s Playroom is a 2020 platform game developed by Japan Studio’s Team Asobi division and published by Sony Interactive Entertainment for the PlayStation 5.

A DLC game in which the player controls a ninja AR Bot, evading traps and firing shuriken. The Ninja Bots DLC was released on 13 March 2014 and supports up to four players. The alien buddy is a deformable toy with which the player can interact. Locations and characters are very detailed and nicely animated. It is worth noting that the game is maintained in a very colorful artistic style, which may appeal to both older and younger players.

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